EXPERIENCE
Mursion | San Francisco, CA | 2018 – Present
• Art Manager – Oversee production of environments, characters and animations for VR simulations. My job is to gather specific requirements from clients and to make sure the art team meets those goals and delivers on them in a timely manner. It is my responsibility to develop a relationship with our customers and help walk them through all phases of production. From gathering initial requirements, to getting feedback at certain checkpoints throughout development and finally seeing the project though to delivery and receiving satisfactory approval.
• Some notable clients I have worked with thus far are: Comcast, Best Western, H&R Block, United Airlines, KFC and Amazon.
ETC Simulation | Orlando, FL | 2007 – 2017 (10 years)
• Junior 3D Artist – Responsible for the level design and creation of environments, vehicles, characters, props, conceptual renders and motion capture animations for real-time applications. I specialized mostly in vehicles and large scale environments. However, I wore many hats and was involved with every aspect of our pipeline.
• Motion Capture Actor – Acted out all of the mo-cap performances and handled clean up of the motion capture animation data.
• Photographer – Traveled both domestically and internationally to gather reference material for 3D assets.
• Jakarta, Indonesia – Monas National Monument – April 2016
• San Angelo, Texas – Goodfellow Air Force Base – Feb. 2011
• New York City – NYCOEM – May 2008 | FDNY Vehicles – Jan. 2009| NYPD Vehicles – May 2009
• Conferences – Presented at numerous trade shows providing live demos and exhibitions for prospective clients.
• EMEX – Emergency Management and Homeland Security Expo – Las Vegas, NV – 2015
• UASI – National Homeland Security Conference – San Francisco, CA – 2011
• I/ITSEC – Interservice/Industry Training, Simulation and Education Conference – Orlando, FL – 2008 - 2016 (8 years)
Island Cotton Company | Stuart, FL | 2011 – Present (9 years)
• Owner / Webmaster / IT Dept. – In January 2011 my wife and I opened a clothing boutique in Stuart, FL. In the beginning I mostly helped behind the scenes, establishing our branding, logo, website and all things tech related. In spring of 2017 we decided to branch out and open a second location in Tequesta Florida. It was at this time that I decided to leave my job of 10 years to help expand the family business, while also taking time off to be a stay-at-home-dad with our new-born baby boy. Between naptime and burning the midnight oil, I designed and launched our e-commerce web store, IslandCotton.com.
Institute for Simulation and Training | Orlando, FL | 2007 (1 year)
• 3D Artist – Created vehicle and building assets for a real-time recreation of the 1964 New York City World’s Fair.
PROJECTS
Royal Netherlands Air Force – NIFV
• Vehicle Artist – Created the Lockheed F-35 Lightning II, and Boeing Chinook CH-47 aircrafts.
Indonesian Mobile Brigade Corps – BRIMOB
• Project Lead – Oversaw the production of all 3D assets and level design for this project. Additionally responsible for all environmental lighting effects as well as A.I. traffic patterns and 2D vector maps.
• Lead Environment Artist – Created a geo-specific 1 mile square section of the Monas National Monument, Presidential palace and surrounding areas.
United States Air Force – Department of Defense
• Lead Environment Artist – Created a virtual large scale Air Force Base to help train for various disaster scenarios.
New York City – Office of Emergency Management
• Lead Environment Artist – Created a geo-specific 16 block section of Manhattan centered around 34th Street and Broadway.
• Vehicle Artist – Created over 25 FDNY and NYPD vehicles.
Saudi Arabia – Civil Defense
• Lead Character Artist – Created 2 dozen civilian and casualty characters models for use in a disaster management simulation.
Rosenbauer / Oshkosh ARFF Simulators
• Lead Vehicle Artist – Created the vehicles for multiple physics based driver simulators to assist in the training of various ARFF vehicles. Specifically worked with Oshkosh on the Striker 4500 8x8 and with Rosenbauer on the HRET Panther 6x6 and in partnership with Boeing’s Airbus A-380 aircraft.
ADDITIONAL ASSETS
• Granted a U.S. Department of Defense: Security Clearance – This was obtained to allow access to certain buildings and briefings during my trip to Goodfellow Air Force Base Fire training Academy in San Angelo, Texas.
• Computer Engineering – Able to customize, build and repair workstation computers, tablets and laptops and smartphones. Expert understanding of the technology and hardware specifications that exist in the industry today.
• Public Speaking – Career Day Presenter at Jefferson Middle School – Merritt Island, FL
Spoke about 3D modeling in the gaming and simulation industries. 2011- 2015 (5 years)
• File Formats / PBR Shaders – In-depth knowledge of the capabilities and limitations of most 2D/3D formats. FBX, OBJ, BVH, OpenFlight, MA, MB, IGES, STL, DXF, DWG, TIFF, PSD, Targa, etc… As well as a full working understanding of last-gen diffuse map texturing techniques and next-gen PBR workflows.
• MEL and Python – Extensive knowledge of Maya's MEL language as well an intermediate understanding of Python.
My Scripts Here: GeoSpheres, UV Manipulator
PUBLICATIONS
• Aviation Fire Journal (Volume 11 Issue 3) – Front Cover and a featured article about virtual training with the ARFF simulator of the Rosenbauer Panther HRET & AirBus A-380 | May 2009
• The Graffiti Periodical – Several paintings were printed in the 2003 & 2004 Editions.
EDUCATION
Full Sail University – Winter Park, FL
Associate of Science. Computer Animation – Feb. 2006
Valencia College – Orlando, FL
Computer Engineering and Digital Media Courses – Aug. 2006 – May 2008
SOFTWARE
• Linux: Debian / Fedora / Red Hat / Ubuntu – 15 years experience on numerous Linux platforms including Raspbian for Raspberry Pi.
• Maya (16 years), Photoshop (even longer), Unity (10 years), Substance Painter, Unreal, Keyshot, Sketchup, nDo / dDo, Zbrush, X-Normal, Shader Map, B2M, OptiTrack Arena, FaceGen, Proprietary Tools